Craps Terminology
Aces: betting that the next roll will be the total
sum of 2
Any craps: a bet that the next roll will be 2, 3,
or 12. This bet pays 7:1 and has a house edge of 11.1%.
3-way craps: a bet made in units of 3 with one unit
on 2, one unit on 3, and one unit on 12. This is a horn
bet without the bet on 11.
Any seven: a bet that the next roll will be 7. This
bet pays 4:1 and has a house edge of 16.7%.
Backline: same as Don't Pass Line
Big 6: a bet that a 6 will be rolled before a 7
comes up. This bet pays even money, and has a house edge
of 9.1%. A place bet on 6 pays 7:6 but is identical otherwise.
The place bet is preferred, having a house edge of 1.5%
Big 8: a bet that an 8 will be rolled before a 7
comes up. This bet pays even money, and has a house edge
of 9.1%. A place bet on 8 pays 7:6 but is identical otherwise.
The place bet is preferred, having a house edge of 1.5%
Big Red: placing a bet on Any Seven
Bones: another name for dice.
Boxcars: betting on the 12.
Broke Money: transportation money given to the broke
player by the casino.
Buffalo: placing a bet on each of the Hardway and
Any Seven.
Buy bet: giving the house a 5% commission in order
to be paid correct odds for a place bet. The buy bets on
4 and 10 allow the player to reduce the house edge from
6.67% to 4% on these bets. Some casinos collect the commission
only on winning bets, while others collect it at the time
the bet is made.
Capped Dice: crooked dice
Cold Table: when shooters are not making their Points
Come bet: a "virtual pass line bet"; a
bet made after the come out roll but in other respects exactly
like a pass line bet.
Come out roll: the first roll of the dice in a betting
round is called the "come out" roll. Pass bets
win when the come out roll is 7 or 11, while pass bets lose
when the come out roll is 2, 3, or 12. Don't bets lose when
the come out roll is 7 or 11, and don't bets win when the
come out roll is 2 or 3. Don't bets tie when the come out
roll is 12 (2 in some casinos; the "bar" roll
on the layout indicates which roll is treated as a tie).
Crap: the numbers 2,3 and 12
Craps: the game or the dice.
Crap Out: the numbers 2,3 or 12 on the first roll.
Don't come bet: A "virtual don't pass bet";
a bet made after the come out roll.
Don't pass bet: a bet that the dice will not pass.
This bet can be placed only immediately before a "come
out" roll. One result (either the 2 or the 12, depending
on the casino) will result in a push. House edge on these
bets is 1.40%. A Don't Pass bet can be taken down, but not
increased, after the come-out roll.
Double odds: an odd bet that is about twice as large
as the original pass/come bet. Some casinos offer higher
odds, such as 5X or even 10X odds.
Field bet: a bet that the next roll would be 2,
3, 4, 9, 10, 11, or 12. This bet pays even money for 3,
4, 9, 10, and 11, and usually pays 2:1 for 2 or 12. Some
casinos pay 3:1 for either the 2 or 12 (but not both), and
some casinos may make the 5 instead of the 9 a field roll.
Hard way: a bet on 4, 6, 8, or 10 that wins only
if the dice show the same face; e.g., "hard 8"
occurs when each die shows a four.
Hop bet: a bet that the next roll will result in
one particular combination of the dice, such as 2-2 (called
a "hopping hardway") or 3-5. 2-2, 3-3, 4-4, and
5-5 are paid the same as a one-roll 2; other hop bets are
paid the same as a one-roll 11.
Horn bet: a bet that the next roll will be 2, 3,
11, or 12, made in multiples of 4, with one unit on each
of the numbers.
Horn high: bet a bet made in multiples of 5 with
one unit on 3 of the horn numbers, and two units on the
"high" number (number 12). "$5 horn high
eleven": $1 each on 2, 3, 12, and $2 on the 11.
Insurance bet: Two or more wagers made at a crap
table in an attempt to insure one or the other.
Lay bet: a bet that a particular number (4,5,6,8,9,
or 10) will NOT be rolled before a 7 comes up. The casino
takes 5% of the winnings on these bets. The 5% commission
is usually taken up front, but some casinos take the commission
after the bet wins.
Lay odds: after a point has been established, the
don't pass bettor can place an additional odds bet that
will win if the original don't pass bet wins. The odds bet
is paid at the correct odds for the point, and is a fair
bet with no house edge. This also applies to a don't come
bet. Making this bets is referred to "laying the odds"
for your don't bet.
Line bet: a bet on the "pass line" or
the "don't pass line" is called a "line"
bet. These bets are placed at the beginning of the game,
before the "come out" roll. The shooter is required
to make a line bet in order to shoot the dice.
Little Joe: a pair of twos or Hard 4.
Midnight: betting on the number 12 to appear on
the next roll.
Odds: off an odd bets that are "not working".
Odds bets can be called "off" by the player at
any time, but are left on the felt until the bet is resolved.
Also, come odds bets are usually "off" during
the come out roll, unless the bettor asks to have the odds
bets "working". Come odd bets that are "off"
will be returned to the player if the line bet loses on
the come out roll. Don't come odds generally work on the
come-out roll.
Pass bet: a bet that the dice will pass, also known
as a "pass line" bet. This bet is generally placed
immediately before a "come out" roll, although
you can make or increase this bet at any time. House edge
on this bets is 1.41%.
Parley: leaving your winnings in action.
Place bet: a bet that a particular number (4, 5,
6, 8, 9, or 10) will be rolled before a 7 comes up. These
bets are paid at slightly less than correct odds, giving
the house an edge of 1.52% on 6/8, 4% on 5/9, and 6.67%
on 4/10.
Play bet: a bet that a 7 will be rolled before the
number you are placing (4,5,6,8,9, or 10) comes up. The
casino requires you to lay slightly more than the correct
odds, giving the house an edge of 3.03% on 4/10, 2.5% on
5/9, and 1.82% on 6/8.
Point: if a 4, 5, 6, 8, 9, or 10 is rolled on the
come out roll, then this number becomes the "point".
The shooter must roll the point again, before rolling a
seven, in order for the dice to "pass". A "come
point" is just the number that is serving as a point
for a come bet.
Right bettor: a player who bets that the dice will
pass.
Seven out: when the shooter rolls seven after a
point has been established. Control of the dice is transferred
to the next shooter. Another terms for this is "miss
out." You will sometimes hear players call this something
else, but we can't print those things here. This is often
incorrectly called "craps out."
Shooter: the player who is rolling the dice. The
shooter must place a "line" bet ("pass"
or "don't pass") in order to be eligible to roll
the dice. Of course, the shooter can place other bets in
addition to the required "line" bet. Most shooters
(and players) tend to play the "pass" line. Note
that shooters who make "don't pass" bets are not
betting against themselves, they are simply betting that
the dice will not "pass".
Single odds: an odd bet that is about as large as
the original pass/come bet. Some casinos allow "double
odds", or even larger odds bets.
Snake Eyes: betting on the number 2
Vigs (vigorish): house commissions taken on a particular
bet (like the IRS)
Working: bets that are "live" (i.e., can
be resolved with the next roll) are said to be working.
Generally, place bets, buy/lay bets, and come odds bets
do not work on the come-out unless you tell the dealers
to "make them work." All other bets (e.g., Hardway)
work unless you call them "off" (i.e., tell the
dealers you do not want them to "work").
Whirl bet: a bet that the next roll will be 2, 3,
7, 11, or 12, made in multiples of 5, with one unit on each
of the numbers.
Wrong bettor: a player who bets that the dice will
not pass.
Box man: table supervisor who sits between the stickman
and directly behind the thousands of dollars worth of chips
that the casino keeps on hand at each craps table.
Dealer: is responsible for all the bets made on
his half of the table. Whenever you want to make free odds,
place, or lay bet in a casino, you should give the money
to the dealer at your end of the table and he will make
the bet for you.
Floor men: are the people who are responsible for
the games in the casino. Floor men spend their time behind
the tables watching over the games.
Marker Puck: plastic disks that the dealers use
to mark the point on the Craps table. When the buck is turned
so that the side inscribed with 'off' is face up, then all
free odds bets have no action on the following roll of the
dice.
Pit: is the area enclosed by all of the craps tables
in a casino. Floor men walk around in the pit and keep an
eye on the craps games in progress and the casino employees.
Stickman: the casino employee who calls out the
dice rolls and returns the dice to the shooter. The stickman
also is responsible for the placing and paying the proposition
bets.