Poker and Videopoker
Terminology
Action: (1) Opportunity to act. If a player appears
not to realize it's his turn, the dealer will say "Your
action, sir."
(2) Bets and raises. "If a third heart hits the board
and there's a lot of action, you have to assume that somebody
has made the flush."
Ante: A small portion of a bet contributed by each
player to seed the pot at the beginning of a poker hand.
Most hold'em games do not have an ante; they use "blinds"
to get initial money into the pot.
All-In: To run out of chips while betting or calling.
In table stakes games, a player may not go into his pocket
for more money during a hand. If he runs out, a side pot
is created in which he has no interest. However, he can
still win the pot for which he had the chips. Example: "Poor
Bob - he made quads against the big full house, but he was
all-in on the second bet."
Backdoor: Catching both the turn and river card
to make a drawing hand. For instance, suppose you have As-
7s. The flop comes Ad-6c-4s. You bet and are called. The
turn is the Ts, which everybody checks, and then the river
is the Js. You've made a "backdoor" nut flush.
See also "runner."
Bad Beat: To have a hand that is a large underdog
beat a heavily favored hand. It is generally used to imply
that the winner of the pot had no business being in the
pot at all, and it was the wildest of luck that he managed
to catch the one card in the deck that would win the pot.
We won't give any examples, you will hear plenty of them
during your poker career.
Blank: A board card that doesn't seem to affect
the standings in the hand. If the flop is As-Jd-Ts, then
a turn card of 2h would be considered a blank. On the other
hand, the 2s would not be.
Blind: A forced bet (or partial bet) put in by one
or more players before any cards are dealt. Typically, blinds
are put in by players immediately to the left of the button.
See also "Live blind."
Board: All the community cards in a hold'em game
- the flop, turn, and river cards together. Example: "There
wasn't a single heart on the board."
Bottom Pair: A pair with the lowest card on the
flop. If you have As-6s, and the flop comes Kd-Th-6c, you
have flopped bottom pair.
Burn: To discard the top card from the deck, face
down. This is done between each betting round before putting
out the next community card(s). It is security against any
player recognizing or glimpsing the next card to be used
on the board.
Button: A white acrylic disk to indicate who is
the (nominal) dealer. Also used to refer to the player on
the button. Example: "Oh, the button raised."
Buy: (1) As in "buy the pot." To bluff,
hoping to "buy" the pot without being called.
(2) As in "buy the button." To bet or raise, hoping
to make players between you and the button fold, thus allowing
you to act last on subsequent betting rounds.
Calling Station: A weak-passive player who calls
a lot, but doesn't raise or fold much. This is the kind
of player you like to have in your game.
Cap: To put in the last raise permitted on a betting
round. This is typically the third or fourth raise. Dealers
in California are fond of saying "Capitola" or
"Cappuccino".
Case: The last card of a certain rank in the deck.
Example: "The flop came J-8-3; I've got pocket jacks,
he's got pocket 8's, and then the case eight falls on the
river and he beats my full house."
Center Pot: The first pot created during a poker
hand. This is as opposed to one or more "side"
pots that are created if one or more players goes all-in.
Also "main pot."
Check: (1) To not bet, with the option to call or
raise later in the betting round. Equivalent to betting
zero dollars.
(2) Another word for "chip", as in poker chip.
Check Raise: To check and then raise when a player
behind you bets. Occasionally you will hear people say this
is not fair or ethical poker. Piffle. Almost all casinos
permit check-raising, and it is an important poker tactic.
It is particularly useful in low-limit hold'em where you
need extra strength to narrow the field when you have the
best hand.
Cold Call: To call more than one bet in a single
action. For instance, suppose the first player to act after
the big blind raises. Now any player acting after him must
call two bets "cold." This is different from calling
a single bet and then calling a subsequent raise.
Come Hand: A drawing hand (probably from the craps
term).
Complete Hand: A hand that is defined by all five
cards - a straight, flush, full house, four of a kind, or
straight flush.
Connector: A hold'em starting hand in which the
two cards are one apart in rank. Examples: KQs, 76.
Counterfeit: To make your hand less valuable because
of board cards that duplicate it. Example: you have 87 and
the flop comes 9-T-J, so you have a straight. Now an 8 comes
on the turn. This has counterfeited your hand and made it
almost worthless.
Crack: To beat a hand - typically a big hand. You
hear this most often used to apply to pocket aces: "Third
time tonight I've had pocket aces cracked."
Cripple: As in to cripple the deck. Meaning that
you have most or all of the cards that somebody would want
to have with the current board. If you have pocket kings,
and the other two kings flop, you have crippled the deck.
Dog: Shortened form of "Underdog".
Dominated Hand: A hand that will almost always lose
to a better hand that people usually play. For instance,
K3 is "dominated" by KQ. With the exception of
strange flops (e.g. 3-3-x, K-3-x), it will always lose to
KQ.
Draw Dead: Try to make a hand that, even if made,
will not win the pot. If you're drawing to make a flush,
and your opponent already has a full house, you are "drawing
dead". Of course, this is a bad condition to be in.
Equity: Your "rightful" share of a pot.
If the pot contains $80, and you have a 50% chance of winning
it, you have $40 equity in the pot. This term is somewhat
fanciful since you will either win $80 or $0, but it gives
you an idea of how much you can "expect" to win.
Expectation: (1) A term referring to the amount
of you expect to gain on average if you make a certain play.
For instance, suppose you put $10 into a $50 pot to draw
at a hand that you will make 25% of the time, and it will
win every time you make it. Three out of four times, you
do not make your draw, and lose $10 each time for a total
of $30. The fourth time, you will make your draw, winning
$50. Your total gain over those four average hands is $50-$30
= $20, an average of $5 per hand. Thus calling the $10 has
a positive expectation of $5.
(2) The amount you expect to make at the poker table in
a specific time period. Perhaps in 100 hours play, you have
won $527. Then your expectation is $5.27/hr. Of course,
you won't make that exact amount each hour (and some hours
you will lose), but it's one measure of your anticipated
earnings.
Family Pot: A pot in which all (or almost all) of
the players call before the flop.
Fast: As in "play fast." To play a hand
aggressively, betting and raising as much as possible. Example:
"When you flop a set but there's a flush draw possible,
you have to play it fast."
Flop: The first three community cards, put out face
up, all together.
Foul: A hand which may not be played for one reason
or another. A player with a foul hand may not make any claim
on any portion of the pot. Example: "He ended up with
three cards after the flop, so the dealer declared his hand
foul."
Free Card: A turn or river card on which you don't
have to call a bet because of play earlier in the hand (or
a reputation which you have with your opponents). For instance,
if you are on the button and raise when you flop a flush
draw, your opponents may check to you on the turn. If you
make your flush on the turn, you can bet. However, if you
don't get it on the turn, you can check as well - seeing
the river card for "free."
Free Roll: For one player to have a shot at winning
an entire pot when he is currently tied with another player.
For instance, suppose you have Ac-Qc and your opponent has
Ad-Qh. The flop is Qs-5c-Tc. You are tied with your opponent
right now, but are free rolling on him, because you can
win the whole pot and he can't. If no club comes, you split
the pot with him - if it does come, you win the whole thing.
Gutshot Straight: An straight filled "inside".
If you have 9s-8s, the flop comes 7c-5h-2d, and the turn
is the 6c, you've made your gutshot straight.
Heads Up: A pot that is being contested by only
two players - "It was heads up by the turn."
Hit: As in "the flop hit me." It means
the flop contained cards that help your hand. If you have
AK, and the flop comes K-7-2, it hit you.
House: The establishment running the game. Example:
"The $2 you put on the button goes to the house."
Implied Odds: Pot odds that do not exist at the
moment, but may be included in your calculations because
of bets you expect to win if you hit your hand. For instance,
you might call with a flush draw on the turn even though
the pot isn't offering you quite 4:1 odds (your chance of
making the flush) because you're sure you can win a bet
from your opponent on the river if you make your flush.
Jackpot: A special bonus paid to the loser of a
hand if he gets a very good hand beaten. In hold'em, the
"loser" must typically get aces full or better
beaten. In some of the large southern California card clubs,
the jackpots have gotten over $50,000. Of course, the jackpot
is funded with money removed from the game as part of the
rake.
Kicker: An unpaired card used to determine the better
of two near-equivalent hands. For instance, suppose you
have AK and your opponent has AQ. If the flop has an ace
in it, you both have a pair of aces, but you have a king
kicker. Kickers can be vitally important in hold'em.
Live Blind: A forced bet put in by one or more players
before any cards are dealt. The "live" means those
players still have the option of raising when the action
gets back around to them.
Maniac: A player who does a lot of hyper-aggressive
raising, betting, and bluffing. A true maniac is not a good
player, but is simply doing a lot of gambling. However,
a player who occasionally acts like a maniac and confuses
his opponents is quite dangerous.
Muck: The pile of folded and burned cards in front
of the dealer. Example: "His hand hit the muck so the
dealer ruled it folded even though the guy wanted to get
his cards back." Also used as a verb - "He didn't
have any outs so he mucked his hand."
No-Limit: A version of poker in which a player may
bet any amount of chips (up to the number in front of him)
whenever it is his turn to act. It is a very different game
than limit poker. The best treatise on no-limit poker is
in Doyle Brunson's Super/System.
Nuts: The best possible hand given the board. If
the board is Ks-Jd-Ts-4s-2h, then As-Xs is the nuts. You
will occasionally hear the term applied to the best possible
hand of a certain category, even though it isn't the overall
nuts. For the above example, somebody with Ah-Qc in the
above hand might say they had the "nut straight".
Offsuit: A hold'em starting hand in which the two
cards are of different suits.
One-Gap: A hold'em starting hand in which the two
cards are two apart in rank. Examples: J9s, 64.
Out: A card that will make your hand win. Normally
heard in the plural. Example: "Any spade will make
my flush, so I have nine outs."
Outrun: To beat. Example: "Susie outran my
set when her flush card hit on the river."
Overcall: To call a bet after one or more others
players have already called.
Overcard: A card higher than any card on the board.
For instance, if you have AQ and the flop comes J-7-3, you
don't have a pair, but you have two overcards.
Overpair: A pocket pair higher than any card on
the flop. If you have QQ and the flop comes J-8-3, you have
an overpair.
Pay Off: To call a bet where the bettor is representing
a hand that you can't beat, but the pot is sufficiently
large to justify a call anyway. Example: "He played
it exactly like he made the flush, but I had top set so
I paid him off."
Play the Board: To show down a hand in hold'em when
your cards don't make a hand any better than is shown on
the board. For instance, if you have 22, and the board is
4-4-9-9-A (no flush possible), then you must "play
the board" - the best possible hand you can make doesn't
use any of your cards. Note that if you play the board,
the best you can do is to split the pot with all remaining
players.
Pocket: Your unique cards that only you can see.
For instance, "He had pocket sixes" (a pair of
sixes), or "I had ace-king in the pocket."
Post: To put in a blind bet, generally required
when you first sit down in a cardroom game. You may also
be required to post a blind if you change seats at the table
in a way that moves you away from the blinds.
Pot Limit: A version of poker in which a player
may bet up to the amount of money in the pot whenever it
is his turn to act. Like no-limit, this is a very different
game from limit poker.
Pot Odds: The amount of money in the pot compared
to the amount you must put in the pot to continue playing.
For example, suppose there is $60 in the pot. Somebody bets
$6, so the pot now contains $66. It costs you $6 to call,
so your pot odds are 11:1. If your chance of having the
best hand is at least one out of twelve, you should call.
Pot odds also apply to draws. For instance, suppose you
have a draw to the nut flush with one card left to come.
In this case, you are about a 4:1 underdog to make your
flush. If it costs you $8 to call the bet, then there must
be about $32 in the pot (including the most recent bet)
to make your call correct.
Price: The pot odds you are getting for a draw or
call. Example: "The pot was laying me a high enough
price, so I stayed in with my gutshot straight draw."
Protect: (1) To keep your hand or a chip on your
cards. This prevents them from being fouled by a discarded
hand, or accidentally mucked by the dealer.
(2) To invest more money in a pot so blind money that you've
already put in isn't "wasted." Example: "He'll
always protect his blinds, no matter how bad his cards are."
Quads: Four of a kind.
Ragged: A flop (or board) that doesn't appear to
help anybody very much. A flop that came down Jd-6h-2c would
look ragged.
Rainbow: A flop that contains three different suits,
thus no flush can be made on the turn. Can also mean a complete
five card board that has no more than two of any suit, thus
no flush is possible.
Rake: An amount of money taken out of every pot
by the dealer - this is the cardroom's income.
Rank: The numerical value of a card (as opposed
to its suit). Example: "jack," "seven."
Represent: To play as if you hold a certain hand.
For instance, if you raised before the flop, and then raised
again when the flop came ace high, you would be representing
at least an ace with a good kicker.
Ring Game: A regular poker game as opposed to a
tournament. Also referred to as a "live" game
since actual money is in play instead of tournament chips.
River: The fifth and final community card, put out
face up, by itself. Also known as "fifth street".
Metaphors involving the river are some of poker's most treasured
cliches - e.g. "He drowned in the river."
Rock: A player who plays very tight, not very creatively.
He raises only with the best hands. A real rock is fairly
predictable - if he raises you on the end, you can throw
away just about anything but the nuts.
Runner: Typically said "runner-runner"
to describe a hand which was made only by catching the correct
cards on both the turn and the river - "He made a runner-runner
flush to beat my trips." See also "Backdoor."
Scare Card: A card which may well turn the best
hand into trash. If you have Tc-8c and the flop comes Qd-
Jd-9s, you almost assuredly have the best hand. However,
a turn card of Td would be very scary because it would almost
guarantee that you are now beaten.
Second Pair: A pair with the second highest card
on the flop. If you have As-Ts, and the flop comes Kd-Th-6c,
you have flopped second pair.
Sell: As in "sell a hand". In a spread
limit game, this means to bet less than the maximum when
you have a very strong hand, hoping players will call whereas
they would not have called a maximum bet.
Semi-bluff: A powerful concept first discussed by
David Sklansky. It is a bet or raise that you hope will
not be called, but you have some outs if it is. A semi-bluff
may be correct when betting for value is not correct, a
pure bluff is not correct, but the combination of the two
may be a positive expectation play.
Set: Three of a kind when you have two of the rank
in your hand, and there is one on the board.
Short Stack: A number of chips that is not very
many compared to the other players at the table. If you
have $10 in front of you, and everybody else at the table
has over $100, you are playing on a short stack.
Showdown: The point at which all players remaining
in the hand turn their cards over and determine who has
the best hand - i.e. after the fourth round of betting is
completed. Of course, if a final bet or raise is not called,
there is no showdown.
Side Pot: A pot created in which a player has no
interest because he has run out of chips. Example: Al bets
$6, Beth calls the $6, and Carl calls, but he has only $2
left. An $8 side pot is created that either Al or Beth can
win, but not Carl. Furthermore, any more bets that Al and
Beth make go into that side pot. Carl, however, can still
win all the money in the original or "center"
pot.
Slow Play: To play a strong hand weakly so more
players will stay in the pot.
Split Pot: A pot which is shared by two or more
players because they have equivalent hands.
Split Two Pair: A two pair hand in which one of
each of your cards' ranks appears on the board as well.
Example: you have T9, the flop is T-9-5, you have a split
two pair. This is in comparison to two pair where there
is a pair on the board. Example: you have T9, the flop is
9-5-5.
Spread Limit: A betting structure in which a player
may bet any amount in a range on every betting round. A
typical spread limit structure is $2-$6, where a player
may bet as little as $2 or as much as $6 on every betting
round.
Straddle: An optional extra blind bet, typically
made by the player one to the left of the big blind, equal
to twice the big blind. This is effectively a raise, and
forces any player who wants to play to pay two bets. Furthermore,
the straddler acts last before the flop, and may "re-raise."
String Bet: A bet (more typically a raise) in which
a player doesn't get all the chips required for the raise
into the pot in one motion. Unless he verbally declared
the raise, he can be forced to withdraw it and just call.
This prevents the unethical play of putting out enough chips
to call, seeing what effect that had, and then possibly
raising.
Structured: Used to apply to a certain betting structure
in "flop" games such as hold'em. The typical definition
of a structured game is a fixed amount for bets and raises
before the flop and on the flop, and then twice that amount
on the turn and river. Example: a $2-$4 structured hold'em
game - bets and raises of $2 before the flop and on the
flop; $4 bets and raises on the turn and river.
Suited: A hold'em starting hand in which the two
cards are the same suit. Example: "I had to play J-3
- it was suited."
Table Stakes A rule in a poker game meaning that
a player may not go into his pocket for money during a hand.
He may only invest the amount of money in front of him into
the current pot. If he runs out of chips during the hand,
a side pot is created in which he has no interest. All casino
poker is played table stakes. The definition sometimes also
includes the rule that a player may not remove chips from
the table during a game. While this rule might not be referred
to as "table stakes", it is enforced almost universally
in public poker games.
Tell: A clue or hint that a player unknowingly gives
about the strength of his hand, his next action, etc. May
originally be from "telegraph" or the obvious
use that he "tells" you what he's going to do
before he does it.
Tilt: To play wildly or recklessly. A player is
said to be "on tilt" if he is not playing his
best, playing too many hands, trying wild bluffs, raising
with bad hands, etc.
Time: (1) A request by a player to suspend play
while he decides what he's going to do. Simply, "Time
please!" If a player doesn't request time and there
is a substantial amount of action behind him, the dealer
may rule that the player has folded.
(2) An amount of money collected either on the button or
every half hour by the cardroom. This is another way for
the house to make its money (see "rake").
Toke: A small amount of money (typically $.50 or
$1.00) given to the dealer by the winner of a pot. Quite
often, tokes represent the great majority of a dealer's
income.
Top Pair: A pair with the highest card on the flop.
If you have As-Qs, and the flop comes Qd-Th-6c, you have
flopped top pair.
Trips: Three of a kind.
Turn: The fourth community card. Put out face up,
by itself. Also known as "fourth street."
Under the gun: The position of the player who acts
first on a betting round. For instance, if you are one to
the left of the big blind, you are under the gun before
the flop.
Underdog: A person or hand who is not mathematically
favored to win a pot. For instance, if you flop four cards
to your flush, you are not quite a 2:1 underdog to make
your flush by the river (that is, you will make your flush
about one in three times). See also "dog."
Value: As in "bet for value." This means
that you would actually like your opponents to call your
bet (as opposed to a bluff). Generally it's because you
have the best hand. However, it can also be a draw which,
given enough callers, has a positive expectation.
Variance: A measure of the up and down swings your
bankroll goes through. Variance is not necessarily a measure
of how well you play. However, the higher your variance,
the wider swings you'll see in your bankroll.